![]() ![]() The shared ambition of every northern warrior is to cause the greatest possible bloodshed and mayhem in order to appease and please their Gods in seeking this goal most die violent deaths, or fall into warped insanity, but a few become favoured as Champions of the Gods, often "blessed" with mutations such as a melding of flesh and armour, or weapons fused with the hands that wield them. They need no priests to intercede with their Gods, believing the slaughter and terror they bring is an act of worship in itself, though they are also highly superstitious and often raise twisted shrines and make blood offerings to honour whichever deity they hope to win favour with. They follow the Ruinous Powers with unquestioning fervour, personifying them as the Hound, the Crow, the Serpent and the Eagle. War is their natural state, and whether raiding across the Sea of Claws in their longships or feuding with neighbouring tribes, their blades never go long without blood. There was a lot to cover.Though physically tougher and more powerful than those living an easier life in the south, the Northmen are still Men - although many of them will have their humanity warped by mutations, and their savagery and barbarism are legendary. If there are details I’ve missed, I am so sorry. Expect Bray herds!Ĭhanged effect bundles that WOC Lords and Legendary Lords spawn with so now they come with immunity to ground and sea based attrition. None of that in our Chaos Invasion!īeastmen warherds gain +5 horde growth, +200% extra income form Razing raiding, raiding and 150% from post-battle loot.īeastmen warherds have a static +2 animosity bonus. Increased army value and unit templates on Norscan invasion (Bjorning against Dwarfs and Greenskins).īeasts of Chaos are disabled. World Walkers(Norsca) and Wintertooth are both vassalized to Warriors of Chaos when they arrive and will share their enemies. Norscan military buildings has a small income bonus (max 50 and 80 on some). World walkers(Norsca) and Winthertooth’s taxrate (10%), building income (50%) and local recruitment capacity (3) is increased factionwide. Wallbreaker trait (character own) (KHOLEK SMASH!)Īdded a few new details to Sigvald’s trait: Modified Kholek’s weapon to deal Three Times the damage to siege defences. 100% upkeep (lords army) (works as a failsafe)Īdded a few new details to Archaon’s trait:Īdded a few new details to Kholek’s trait: Unit experience per turn +10000 (Lord’s army) (This is because I could not find any other way to get it conveniently so the armies in late chaos invasionĪdded a few extra details to Sarthoraels high priority gain Skill: Units now don’t gain a leadership debuff from lords dying". "All units gain End Times Discipline(all armies). ![]() "Leadership +10 for Monster units (all armies)" "Leadership +10 for Chosen units (all armies)" "Leadership +15 for all WOC units (all armies)" Sarthoraels little hidden skill called "Daemon of Tzeentch" now has Updated skill utilization hints to force Archaon, Sarthorael, Kholek and Sigvald to go for their unique personal trees a bit more favorably. Warriors of Chaos has +1000% research rate, Recruitment cost and upkeep -100% and horde growth +5 Here are the different difficulty rankings: (Factions affected are Warriors of Chaos, Servants of Chaos, Puppets of Chaos, Bjornling) Regular lords (19-21 early, 30-32 late) and heroes between 19-21.Ĭhanged starting horde building templates to feature more buildings and higher horde level.Īdded a new script which guarentees higher ranked Armies on spawn. Increased spawning levels of Heroes and Lords:Īrchaon and Sarthorael starts at lvl 40. If you use my Chaos units mod, then will work with this mod.Īrchaon and Sarthorael have specialised army templates. DLC units are applied, shaggoths and high tier infantry is more common. Increased army value and changed units spawned on both Early and Late chaos invasion. (Example: Legendary is 24 stacks late invasion) Increased horde spawns on both Early and Late chaos invasion. Late game Imperium requirement is 12 (from 10) TOTAL WAR WARHAMMER NORSCA INVASION MODIf you’re using any mod that already changes the trait icon and such… sorry?Įarly game Imperium requirement is 9 (from 7) The unused trait "disciplined" has been renamed to "End Times Discipline" with a new description and a new icon. ![]()
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